Fateweavers of the Golden Order
Months back, I began writing my first osr game, code-named Barbaria. One of the main goals of Barbaria was to have a strange post-colonial world made up of various factions vying for scraps left after a generationally devastating invasion. Each of those factions would have a strange class built around their culture, here's the first of them:
Fateweaver
The golden order once occupied the thick forests of the Gilded Foothills, living in harmony with the millions of golden silkweaver spiders found in those very forests. They use silk from these spiders to craft the fine robes that allow those who wear them the power to change the threads of fate themselves. Before recent times, the robes were granted to a trio of weavers with the highest respect in their community, but since the pale hordes drove them to the mountains, they've only been able to harvest enough scraps of silk to weave one robe. You are one of the last fateweavers.
Weaving Fate
Start the game with 6d20 on your robe-spool, each time you fateweave, select a pattern and state what you want to do with it, the gm will set a thread-count (TC) suited to the difficulty of the pattern. You select dice from your robe-spool to weave with, if you roll over the TC, you succeed. Dice used in fateweaving are removed from your spool until your robe is repaired, if the highest or lowest number on the die is rolled, it is downgraded one step on the chain. You may bring a die back from exhaustion for a roll, at the expense of that die being permenantly discarded after, your robe taking un-repairable damage.
Robe Repairs
Once per day,if you have a spinnerette with you, they can repair your robe to refresh its spool. To refresh the spool, roll all your expended dice, if you roll the highest number on the die, upgrade it to the die above it in the chain, otherwise return it to the die to the pool as is.
Dice Chain:
| D20 | D12 | D10 | D8 | D6 | D4 |
|---|
Losing the Threads of Fate
Once your last die can't be returned to your spool, your robe is destroyed and you lose your grasp on the threads of fate. Your weave is set, permenantly, never able to be adjusted by a Fateweaver again. This is the greatest sin a fateweaver can commit.
Patterns
- Roll to warp an atribute. On a sucessful roll, change an atribute of a creature, person or object by adding or removing a prefix or suffix to its name.
| changing | 3 |
| adding | 5 |
| removing | 7 |
- Roll to warp the past. On a sucessful roll, redo a roll made in the past by anyone other than you. This can be any roll made after character creation.
| Most recent roll | 3 |
| In the last 10 minutes | 7 |
| In the last hour | 11 |
| In the last day | 15 |
| In the last week | 21 |
| Up to the day the robe was created | 30 |
- Roll to weave a swatch. On a successful roll, weave the threads of reality and create an object or living creature.
| Inanimate | 5 |
| Complex | 8 |
| Intelligent | 12 |
- Roll to pull the threads. On a successful roll, pull the threads of fate around a living creature/being to control it's actions briefly.
| A simple urge | 2 | A creature | +0 |
| A compulsion | 5 | A being in a moment of weakness | +4 |
| Domination | 10 | A being in a moment of strength | +6 |