/The Web of Malice/

Fateweavers of the Golden Order

Months back, I began writing my first osr game, code-named Barbaria. One of the main goals of Barbaria was to have a strange post-colonial world made up of various factions vying for scraps left after a generationally devastating invasion. Each of those factions would have a strange class built around their culture, here's the first of them:

Fateweaver

The golden order once occupied the thick forests of the Gilded Foothills, living in harmony with the millions of golden silkweaver spiders found in those very forests. They use silk from these spiders to craft the fine robes that allow those who wear them the power to change the threads of fate themselves. Before recent times, the robes were granted to a trio of weavers with the highest respect in their community, but since the pale hordes drove them to the mountains, they've only been able to harvest enough scraps of silk to weave one robe. You are one of the last fateweavers.

Weaving Fate

Start the game with 6d20 on your robe-spool, each time you fateweave, select a pattern and state what you want to do with it, the gm will set a thread-count (TC) suited to the difficulty of the pattern. You select dice from your robe-spool to weave with, if you roll over the TC, you succeed. Dice used in fateweaving are removed from your spool until your robe is repaired, if the highest or lowest number on the die is rolled, it is downgraded one step on the chain. You may bring a die back from exhaustion for a roll, at the expense of that die being permenantly discarded after, your robe taking un-repairable damage.

Robe Repairs

Once per day,if you have a spinnerette with you, they can repair your robe to refresh its spool. To refresh the spool, roll all your expended dice, if you roll the highest number on the die, upgrade it to the die above it in the chain, otherwise return it to the die to the pool as is.

Dice Chain:

D20 D12 D10 D8 D6 D4

Losing the Threads of Fate

Once your last die can't be returned to your spool, your robe is destroyed and you lose your grasp on the threads of fate. Your weave is set, permenantly, never able to be adjusted by a Fateweaver again. This is the greatest sin a fateweaver can commit.

Patterns

changing 3
adding 5
removing 7
Most recent roll 3
In the last 10 minutes 7
In the last hour 11
In the last day 15
In the last week 21
Up to the day the robe was created 30
Inanimate 5
Complex 8
Intelligent 12
A simple urge 2 A creature +0
A compulsion 5 A being in a moment of weakness +4
Domination 10 A being in a moment of strength +6